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Daily Digest: Roblox's 4D AI
PLUS: A factory of software droids
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Daily Digest #437
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Roblox wants to take generative AI to the next level. They call it 4D AI. Roblox has been cranking out AI tools to help creators make 3D content faster. But static objects aren't enough. Now, it is chasing 4D generative AI creation.🍿Our Summary (also below)
Factory AI gets state-of-the-art performance on SWE-Bench. It’s building droids that solve problems for software engineers autonomously. The results are 31.67% on SWE-bench Lite and 19.27% on SWE-bench Full. They’ve got a tech report to go with the launch and a $15M Series A from Sequoia. (I’m an investor too)
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QUICK BITES
Roblox wants to take generative AI to the next level, where 3D objects don't just look good but also interact and behave realistically. They call it 4D AI.
What is going on here?
Roblox has been cranking out AI tools to help creators make 3D content faster. But static objects aren't enough.
What does this mean?
Roblox wants AI to generate assets that are:
Functional: Think cars with turning wheels and opening doors, not just solid shapes.
Interactive: Objects should play nice with physics - a speeding car crumples realistically when it hits a boulder.
Controllable: Prompts to get the perfect 3D object could get crazy complicated. Roblox is exploring smoother creation workflows, like an AI assistant you can collaborate with.
Basically, Roblox wants to go from 3D models to interactive worlds with a few commands. But it's not easy - this 4D stuff is uncharted territory that'll need breakthroughs in multi-modal AI training.
Why should I care?
If Roblox nails this, creating immersive experiences could become way faster and more accessible to everyone. And with Roblox's huge user base, 4D AI could bring an explosion of new, diverse content to the platform.
Creators are already loving Roblox's early AI tools, like 2x more usage of fancy materials and auto-generating over 500M lines of code. 4D is the next frontier, and Roblox is charging ahead with R&D, academic collabs, and creator feedback to get us there.
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